LARS Research Institute, Inc.

Assessing presence in virtual reality games

A key goal in the development of virtual reality games (virtual environment, simulation, and edutainment are all included) is to increase presence of the player. This is usually accomplished by reinforcing the player’s sense of spatially “being there” or what is termed immersion in the technological aspects of the game. Interestingly, there are not many well...
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Strategic Planning

LARS offers a full line of strategic planning consultation services to customers. This service is based on over 30 years of experience conducting research and implementation studies in the field of school- and community-based research. We began by conducting some of the largest to date school- and community-based studies in the field of drug prevention and health...
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